Classic
The hunt as it is meant to be. Fixed rules, clear roles, and both sides know what they can rely on. The mode for learning the game – and for settling who is better at it.
Hide and seek with a small twist
No One Runs Alone is a multiplayer game of hide and seek in which the Survivors only escape together. The Soulbinder ties them to each other, and the Hunter uses exactly that connection.
Screenshots
The game
One side searches, the other side stays out of sight. Whoever plays for themselves is easy prey, because a single Survivor never holds the whole round together.
Every round is a short chain of decisions: stay hidden or pull the Hunter away from someone else. Use an ability now, or wait for a better moment. Both work, and both have a price.
The Soulbinder
The Soulbinder connects all Survivors of a round. What one of them experiences reaches the others, so the group is never really apart – and never really safe either.
Modes
The hunt as it is meant to be. Fixed rules, clear roles, and both sides know what they can rely on. The mode for learning the game – and for settling who is better at it.
The round shuffles itself. What you get is decided when the match starts, so routines are worth less than reading the situation in front of you.
Information is cut back. Both sides learn less about each other and have to trust what they hear, guess and remember. The mode for players who like being uncertain.
Perks
Perks appear at random during a round and shape your role instead of upgrading it. Hunter and Survivors each have their own set, and a group can combine them on purpose.
Transparency
We're a small team and develop games in our spare time. To make the most of our limited resources, we rely on AI to handle monotonous, routine tasks. That way, we can focus all our energy on what really makes the game great: creative design and engaging gameplay.